Active intercept sonar analyzes the frequency and location of sonar pings from other ships and subs that are actively searching for you. A demodulated noise (or DEMON) waterfall display allows you to determine the speed of a contact. Second is the narrowband sonar, which is useful for identifying the unique frequency signature of a vessel. The first is a broadband waterfall display, used to detect and track contacts. Unlike other sub games that only include a single sonar display, 688(I) gives you an entire sonar suite with several different modes of operation.Ī front-mounted spherical array, side-mounted hull array, and towed array all feed sonar data to the operator, who then can analyze the information using five different modes. Sonalysts Inc., one of the top technical and analytical support groups for the United States Navy, worked with the folks at Jane's to ensure that the game matches the capabilities of a real sonar system. Fortunately, one of the best features in 688(I) is its sonar. Nuclear subs rely on stealth - constantly popping up to the surface and looking through the periscope or running a radar sweep can quickly turn you into prey rather than predator. For the most challenging game you can turn off all of the assistants - you alone act as captain and crew. You can select either a standard assistant or an "expert assistant" for any of the three posts. The designers at Jane's realize this can become overwhelming, so they have provided assistants to help with sonar tracking, target management and fire control. You must spend your time monitoring the different stations within the submarine and directing your crew's activities. Unlike many other sub simulations 688(I) doesn't sacrifice realism to be more playable - this is a no-holds-barred game that focuses on giving naval junkies the most accurate simulation of real-life submarine operation possible. It will take all your skills to complete the tour of duty and earn your dolphins to become a true sub-mariner.
Though it would be nice to get it fixed or at least give some input about it.To succeed you will have to master the control systems, learn how to use the sonar and weapons to develop target solutions, and keep your boat repaired and supplied with the latest weaponry.
Looks like nGlide sets the game to Windows 98 compatibility mode you want it or not.ĮDIT: nGlide 1.05 with single monitor setup seems to be working fine too.īoth issues don't seem to be trivial as the game runs well on nGlide 1.04 and the timing issue is not happening too frequently. Windows XP and newer compatibility modes seem to work correctly again.Īgain using nGlide 1.05 and setting the game to Windows XP compatibility mode doesn't seems to fix the issue nor disabling any compatibility modes. But I noticed that using Windows 98 compatibility mode seems to have the same issue happen even on 1.04. Swapping to nGlide 1.04 seems to fix this issue. It's even worse, the mouse instead of being trapped inside of the game window, it is trapped outside, making it impossible to navigate in the menu of the game nor click anything. I can even see and move my mouse to the second monitor while I'm still in-game. NGlide 1.05 seems to have some kind of regression bug or something with Sub Culture where the mouse is not trapped correctly inside of the game, resulting in any klick of the mouse minimizing and loosing focus on the game. Issue 2: This issue seems to happen only when you have a multi-monitor setup. if there is any way to fix this or some technical background of what is causing that behaviour. This issue happens randomly and is rather unfrequent but I would like to know if this is usual on old games.
Restarting the PC (Not just the game) seems to fix this issue most of the time.
Somehow some parts of the game like Bubbles and other stuff flying arround are running at the correct speed but other stuff like the main character (submarine) and other NPC submarines are running in slow-mo/turbo. But when I lock my CPU to 798.17 MHz then the game runs even quicker than it should. I usually run it without any compatibility modes and it runs perfectly.īut from time to time it happens that some parts of the game get tied to the CPU frequency. I had some infrequent issues with Subculture (From Ubisoft). Issue 1: This affects nGlide 1.04 (maybe some before, too) (Cannot tell about 1.05 as mouse looses focus on the game.